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About The Course:

Sixty-two-year-old Joseph Walker is in the emergency room with chest pain. He is feeling a heavy pain on the left side of his chest which seems to be going up to his neck. The doctor has prescribed a transdermal medication to relieve his pain. 

This VR simulation for Transdermal Medication Administration is designed to help healthcare practitioners practice the procedure of correctly administering a transdermal medication. Learners can practice the procedure in a safe and controlled virtual environment. With both training and assessment modes, learners can perform the procedure and assess themselves on their performance.

Learning Objectives:
  • Apply standard technique of measuring Nitro-bid ointment 
  • Employ clinically approved method of applying Nitro-bid ointment 
  • Educate the patient on proper aftercare instructions 
Clinical simulation in VR

Customize Your Program
Get rid of the editor. Adopt in-VR customization.

MedVR Education is bringing to you in-VR customization that will enable you to customize your procedural simulations by making selections from a range of feature choices. 

  • Select patient from a diverse background
  • Choose preferred virtual environment
  • Select equipment used in the procedure
  • Modify difficulty level of the assessment mode
  • …..many more to come
  • Multi-player
  • Physics-based Interactions

Core Skills Training

Clinical simulation in VR

Administering Transdermal Medication

As part of this module for administering transdermal medication the learner will begin the procedure by confirming the identity of the patient. The learner will enquire about any known allergies and check the patient’s vitals. The learners will go on to verify the medication order, gather the required equipment, and perform hand hygiene. Having done so, the learner will remove the old patch, prepare a new patch and apply it to the patient. The learner completes the procedure by documenting the medication.
All necessary affordances are provided to complete the procedure with efficiency.


With prompts, guidance and affordances learners are hand-held through the process to practice the procedure in a virtual environment with a virtual patient.  

  • Photorealistic virtual environment  
  • Physics-based interactions  
  • Detailed instructions  
  • Adequate affordances to assist in task completion 
Clinical simulation in VR


Test acquired skills to perform the procedures from start to finish without prompts. An incorrect step will take the learner back to the start to start afresh.  

  • Live scoring  
  • Instant feedback  
  • Adequate affordances for efficient performance  
  • Time tracking to monitor activity completion 
Clinical simulation in VR